
Arthur's orphanage owes five million dollars, and the only way he can raise it is to survive a lethal horror game where players rarely walk out. When the game hands him his special ability, it turns out to be a romance system, not a gun.
His best weapon becomes Samantha, a ghostly nurse haunting the asylum level, and winning her over is the key to staying alive. Together they trick monsters, solve the asylum's twisted rules and face its final boss. Escaping is only a break, though: the next stage waiting for him is a haunted high school.






















